Björk’s Biophilia  Project Hits Classrooms!

[rrssb]
Share on FacebookTweet about this on TwitterShare on Google+Share on StumbleUponShare on TumblrEmail this to someone

1

Björk’s project Biophilia will become an official part of education in some European schools. As The Guardian reports, the Biophilia Educational Program, based on the Icelandic singer’s 2011 app album on the intersection of music and science, will be adopted into the curriculum of some countries in northern Europe.

Björk worked with Scandinavian educational experts, scientists, and music and science teachers to create the program, which was “designed to inspire children to explore their own creativity, and to learn about music and science through new technologies,” as written on the Biophilia Educational Program’s website.

It is targeted toward children between 10 and 12 years of age (but suitable for 8- though 15-year-olds), and uses interactive touchscreen apps to connect various fields of study. In an interview with the Guardian, Björk said that the program is “really popular with kids who have ADD or dyslexia.

The program has had a test run in cities, including Oslo, Reykjavik, Paris, São Paulo and Los Angeles.  Björk’s 2012 residency at the New York Hall of Science provided months-long versions of the program at the New York Public Library and The Children’s Museum of Manhattan.

Björk, who recently appeared on the album by experimental hip-hop crew Death Grips, is making serious way into other institutions as well.

New York’s Museum of Modern Art also announced that it will get Biophilia as the first ever app inducted into its permanent collection.

I started thinking about acquiring Biophilia when it was released, in 2011,” Paola Antonelli, senior curator of the department of architecture and design, said in a statement. “At that time, a year after the iPad had been introduced, designers and developers were excitedly experimenting with apps that took advantage of a screen bigger than the iPhone. With Biophilia, however, Björk truly innovated the way people experience music by letting them participate in performing and making the music and visuals, rather than just listening passively.

Prev1 of 2Next

Most Popular

Most Popular